New Scoring System

This is the new scoring system that  is coming with the next update. What do you think ? The scoring can be altered later, the ‘points’ are not saved, but calculated

Basic realm element discovery: +10
More advanced realms element discovery: +20 / + 40
Discovering a new Realm: +100
Reaction discovery = +5
Implement a suggestion = +300 (in the leaderboards)
Hint = -25
Wrong combination = -0.1 (on hold for now)
Key elements: +100/+1000

Atomic Energy;150

Rainbow;100

Gold;100

Wheel;200

Computer;200

Man;1000

Life;500

Work;100

Alien;50

Philosophy;250

Game;250

Calendar;250

Mad Programmer;500

Superman;100

Pasta;100

Beer;100

Tools;250

Animal;200

Dinosaur;500

Stonehenge;200

Discovery of Americas;250

Man on the Moon;250

Colosseum;100

Stone Age;100

Industrial Age;100

Somebody mentioned a timer too… that’s sound cool !

2 responses to “New Scoring System

  1. Uhm … Time as a scoring system…

    That could be beside the scoring ? Like, when you post your score (somewhere?) the time is another, separated scoring parameter. Naturally speaking about a total timer, something which tracks the total time it took to discover the elements.
    Or the average element discovery time ? Like a score extra if you stay under some value ?

    I actually can see a problem with this kind of scoring: world reset !

  2. maybe have an optional ‘competitive’ scoring system, which detract points for errors (-0.1) and keeps track of the time you take to find stuff… ? Then have two leaderboards: relax and competition.

    Good idea ??

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